表紙
年間契約型資訊服務
商品編碼
945615

插件板(AIB)報告:用於移動和桌面計算的PC圖形控制器

Add-In-Board Report: Quarterly - Q4'21

出版日期: 年間契約型資訊服務 | 出版商: Jon Peddie Research | 英文

價格
  • 全貌
  • 簡介
  • 目錄
簡介

此報告調查和分析了用於移動和台式計算機的PC圖形控制器的市場活動(每季度),並提供了有關裝運量,市場佔有率數據和趨勢分析的系統信息。

調查是有關外接式圖形卡的季度報告。

擴展板(AIB)市場從上一季度增長至2019年第四季度,AMD贏得了市場佔有率。超過39億美元的AIB已發貨。

季度外接式圖形卡出貨量增長了12.2%,同比增長33.4%。

台式機分立GPU供應商的市場佔有率發生了變化,AMD較上季度增長了市場佔有率,比上年增長了佔有率。

此報告包括:

提供的內容

  • 2015-2021全球AIB出貨量預測
  • 從2001年開始的AIB安裝率
  • 到2021年預測的按細分市場劃分的AIB出貨量詳細信息
  • 主要供應商:AMD,Nvidia等產品的詳細市場佔有率數據
  • 2004年第一季度的市場份額結果
  • 按地區分列的2015年至2021年的出貨量百分比
  • AIB市場價格和價格趨勢
  • 未來願景
  • 內存負載和預測
目錄
Product Code: AIB-Q-080420

The ‘Add-in Board report’ is a quarterly report that focuses on the market activity of PC graphics controllers for mobile and desktop computing. The report provides an in-depth look at the PC graphics market and includes unit shipment and segment market share data, and trend analysis.

The AIB Report Contains

  • Worldwide AIB Shipment forecast by segment, 2015 to 2023.
  • Attach rate of AIBs from 2001.
  • Detailed worldwide AIB Shipment Volume, by segment, and forecast to 2023.
  • Major suppliers: Detailed market share data-on the shipments of AMD, Nvidia, and others.
  • Market share history from Q1 2004.
  • Percentage of shipments by region, from 2015 to 2023.
  • Market value of AIBs, and pricing trends
  • A Vision of the future: Building upon a solid foundation of facts, data, and sober analysis, this section pulls together all of the report's findings and paints a vivid picture of where the PC graphics market is headed.
  • Memory load and forecast.

Unit shipments in the add-in board market increased in Q4'21 from last quarter, while AMD gained market share. Over $13.5 billion worth of AIBs shipped in the quarter.

Quick Highlights

  • JPR found that AIB shipments during the quarter increased from the last quarter by 3%, which is well above the ten-year average of -2.8%.
  • Total AIB shipments increased by 29.5% this quarter from last year to 13.1 million units and were up from 12.72 million units from last quarter.
  • AMD's quarter-to-quarter total desktop AIB unit shipments increased 12.4% and increased 35.7% from last year.
  • Nvidia's quarter-to-quarter unit shipments increased 0.5% and increased 27.7% from last year. Nvidia continues to hold a dominant market share position at 77.2%.
  • AIB shipments from year-to-year increased by 29.5% compared to last year.

Table of Contents(SAMPLE)

Attention first time readers

Overview

  • Definitions
  • Methodology
  • Primary research for this report
  • Secondary research for this report
  • About Jon Peddie Research

Executive Summary

  • What's in this report

Introduction

The quarter in general

  • Q1'20
    • Good enough isn't
  • Quarter-to-quarter changes
    • Attach rate
    • Market shares
    • Segments
  • AIB price bands

Market Value

  • Geographical distribution
    • Forecast
  • Market value
    • Market value and forecast by segment
    • Market value and forecast by region
    • Memory size

AIB developments in the quarter

  • Is ray tracing catching on?
  • AMD's Radeon RX 5600 XT
    • Radeon RX 5600 XT gaming performance
    • Epilog
  • Intel announces discrete GPU DG1 at CES
  • What's your GPU doing when you're not gaming?
  • Khronos extends and releases Vulkan 1.2 for GPU acceleration
  • Khronos Vulkan Ray Tracing API announced
    • What do we think?
  • DirectX 12 Ultimate
    • For further reading
    • What do we think?
  • GeForce Now, now
    • What do we think?
  • Ray tracing in next gen Xbox AND PS5
    • What do we think?
  • Minecraft with Nvidia's ray tracing GPU and RTX
    • What do we think?
  • 144Hz? Time to revisit FPS, PPI, and HDR
    • How to choose?
    • Conclusion
  • Intel really respects AMD technology
  • AMD expands their senior leadership to maintain their growth

Appendix

  • GPUs, AIBs, and PCs
    • Categorizations
    • FLOPS vs FRAPS: cars & GPUs
    • Why good enough isn't
  • Production schedule and pipeline
    • Sales channel
    • Multi AIBs
    • GPU-Compute
  • Graphics boards
  • AIB suppliers
  • Glossary

Index

Table of Figures

  • Figure 1: A typical graphics AIB
  • Figure 2: JPR's area of interest-anything that influences a pixel
  • Figure 3: Market share changes quarter-to-quarter, and year-to-year
  • Figure 4: Shipments of desktop PCs compared to desktop AIBs over time
  • Figure 5: Add-in board shipments over time
  • Figure 6: AIB market shares
  • Figure 7: Impact of other device choices to AIBs over time
  • Figure 8: AIB shipments relative to desktop PCs
  • Figure 9: Attach rate of AIBs in desktop PCS
  • Figure 10: Attach rate over time and total shipments in millions of units
  • Figure 11: Market share for AIBs over time and total unit shipments in millions
  • Figure 12: Market share for Workstation AIBs over time and total unit shipments in millions
  • Figure 13: Market share for High-end AIBs over time and total unit shipments in millions
  • Figure 14: Market share for Midrange AIBs over time and total unit shipments in millions
  • Figure 15: Market share for Low-end AIBs over time and total unit shipments in millions
  • Figure 16: Segment change and total unit shipments in millions
  • Figure 17: DX 12 Steam users by segment
  • Figure 18: Low-end AIB ASP over time
  • Figure 19: Midrange AIB ASP over time
  • Figure 20: High-end AIB ASP over time
  • Figure 21: Workstation AIB ASP over time
  • Figure 22: Market value of segments over time
  • Figure 23: Geographic distribution of sales for the quarter
  • Figure 24: AIB overall forecast
  • Figure 25: Market value forecast by AIB segment
  • Figure 26: Market value of regions over time
  • Figure 27: Market value by region
  • Figure 28: Memory load of AIBs over time
  • Figure 29: The take up of Nvidia RTX AIBs vs previous GTX AIBs
  • Figure 30: AMD's XR 5600 XT
  • Figure 31: AMD RX Radeon XT versus various Nvidia AIBs
  • Figure 32: ATI Radeon HD 5600, circa 2009. (Source: Sapphire)
  • Figure 33: Gregory Bryant holding a Tiger Lake mother board. (Source: Intel)
  • Figure 34 Intel's CPU Core architecture roadmap. (Source: Intel)
  • Figure 35: Intel Tiger Lake: the little chip the GPU, and the big one the CPU. (Source: Intel)
  • Figure 36 Intel's DG1 development AIB designed primarily for ISV's (Source Videocardz)
  • Figure 37: As many as 38 small 5K cameras are installed in a ring around the venue, capturing the entire field of play. They generate massive amounts of volumetric data-voxels. (Source: Intel)
  • Figure 38: Obsolete data-this is as of 28 March
  • Figure 39: Examples of COVID-19-related proteins as visualized by Folding@Home
  • Figure 40: HLSL going into the compliers and out comes two sets of drivers (Source Khronos)
  • Figure 41: Vulkan Ray Tracing acceleration structure hierarchy
  • Figure 42: Building an acceleration structure and rendering on GPU
  • Figure 43: Load balancing by building an acceleration structure across multiple CPUs
  • Figure 44: Ray tracing pipeline flow diagram
  • Figure 45: Ray queries flow diagram
  • Figure 46: Although more flexible than the previous geometry pipeline, the mesh shader model is also much simpler (Source Microsoft)
  • Figure 47: The Amplification Shader runs before the mesh shader and determines how many mesh shader thread groups are needed (Source Microsoft)
  • Figure 48: Setup of a scene using texture-space shading (Source Microsoft)
  • Figure 49: Nvidia has deployed 15 servers North America and Western Europe, and uses partners elsewhere in the world (Source Nvidia)
  • Figure 50: Ray tracing for everyone: ray tracing has been a part of the DirectX API as DXR since March 2018. With the arrival of RDNA 2 and new consoles, developers will have common platform for ray tracing across devices.
  • Figure 51: New physically based materials bring Minecraft to life. (Source: Nvidia)
  • Figure 52: Showing the effects of DLSS on and off, better images with higher frame rate. (Source: Nvidia)
  • Figure 53: Monitor size (left axis) vs PPI and M pixels (right side)
  • Figure 54: GPU market segmentation
  • Figure 55: Improvement in GFLOPS of GPUs over time
  • Figure 56: Simplified AIB block diagram
  • Figure 57: Simplified integrated GPU block diagram
  • Figure 58: Analogies of a car's performance to a PC
  • Figure 59: Design to manufacturing, to assemble, to consumer pipeline
  • Figure 60: Sales channels for AIBs
  • Figure 61: Approximately 73.8% of all graphics AIBs end up in gaming PCs

Table of Tables

  • Table 1: AIB sub-segment price bands
  • Table 2: Workstation AIB segment price bands
  • Table 3: AMD test results with anti-lag
  • Table 4: AMD benchmark testing
  • Table 5: Raw test data and Pmark scores
  • Table 6: Comparing Vulkan Ray Tracing and DXR
  • Table 7: Sampling of popular and desirable monitors
  • Table 8: Primary customer segmentation
  • Table 9: Notebook classifications
  • Table 10: Desktop classifications
  • Table 11: GPU and AIB classifications
  • Table 12: amount of time playing games
  • Table 13: AIBs currently available in the market (Source: JPR)