市場調查報告書
商品編碼
965384

全球計算機顯示器市場:增長,趨勢,預測(2020-2025)

Computer Monitor Market - Growth, Trends, COVID-19 Impact, and Forecasts (2022 - 2027)

出版日期: | 出版商: Mordor Intelligence Pvt Ltd | 英文 120 Pages | 商品交期: 2-3個工作天內

價格

本網頁內容可能與最新版本有所差異。詳細情況請與我們聯繫。

  • 全貌
  • 簡介
  • 目錄
簡介

在2020年至2025年的預測期內,計算機顯示器市場預計將以5%的複合年增長率增長。顯示器從基於布朗管的技術轉移到LCD後,LCD的出現對顯示器的人體工程學產生了巨大影響,包括整體尺寸,重量和能耗。液晶顯示器已經廢除了CRT顯示器,現在主導著顯示器業務。

  • 多年來,從招牌到個人計算機的顯示器一直在增長,以適應用戶不斷發展的習慣,以提供更好的觀看和遊戲體驗。最重要的是,採用4K等技術的顯示器不斷降價,人們開始探索最新大型顯示器的優勢。例如,來自猶他大學的一項研究發現,較大的顯示器每天每8小時可以節省2.5個小時。
  • 60HZ電腦顯示器是標準配置,但是在刷新率方面已經取得了長足的發展,遊戲行業的顯示器認為100HZ刷新率是良好遊戲體驗的最低規格標準。因此,它支持75HZ,120HZ,144HZ和240HZ的刷新率。
  • 此外,現代計算機顯示器還支持高響應時間,這是單個像素的顏色發生變化所花費的時間。到2020年,由於製造商尋求利用遊戲行業的爆炸性增長,預計製造商將以更高的刷新率和響應時間來驅動顯示器。
  • 而且,隨著USB Type C等新技術的出現,顯示器具有簡化的工作站,並且不那麼麻煩和可靠,從而消除了對昂貴且容易出故障的台式機塢站的需求。
  • 此外,隨著最近COVID-19的爆發以及城市封鎖的宣佈,該封鎖將導致員工選擇在家工作,顯示器和筆記本電腦等計算機外圍設備的需求和銷售量急劇上升。

本報告調查了計算機顯示器的全球市場,概述了市場,分析了市場增長和障礙,市場機會,解決方案應用,區域市場規模趨勢和預測以及競爭狀況。提供系統信息,例如主要公司的簡介。

目錄

第1章簡介

第2章調查方法

第3章執行摘要

第4章市場動態

  • 市場概況
  • 市場驅動力
  • 市場限制
  • 價值鏈,供應鏈分析
  • 波特的五力分析

第5章市場細分

  • 通過決議
    • 1366x768
    • 1920x1080
    • 1536x864
    • 1440x900
    • 1280x720
    • 其他
  • 按應用
    • 消費和商業
    • 遊戲
  • 按地區
    • 北美
    • 歐洲
    • 亞太地區
    • 拉丁美洲
    • 中東和非洲

第6章競爭情況

  • 公司簡介
    • Dell Technologies Inc.
    • HP Inc.
    • TPV Technology Limited
    • Lenovo Group Limited
    • Samsung Group
    • Intelligent Imaging Innovations
    • LG Electronics Inc.
    • Apple Inc.
    • Acer Inc.
    • AsusTek Computer Inc.
    • BenQ Corporation
    • Hewlett-Packard Development Company LP
    • ViewSonic Corporation Inc.

第7章 投資分析

第8章 市場機會與動向

目錄
Product Code: 69548

After monitors transitioned from technology based on the cathode ray tube to LCD, the advent of LCD dramatically influenced the ergonomic of monitors, including the overall dimensions, weight, and energy consumption, among others. The LCD monitors have obsoleted CRT monitors and currently dominate the monitor business.

Key Highlights

  • Over the years, displays ranging from billboards to personal computers are consistently getting bigger to embrace the evolving habits of users for greater viewing and gaming experiences added to it the continuous price drop on monitor equipped with technologies, such as 4K, is further leading to people explore the benefits of modern larger monitors. For instance, Researches at the University of Utah state that having a larger monitor could save 2.5 hours per 8-hour of the workday.
  • Although computer monitors with 60HZ are a standard, there is a significant development in terms of refresh rate with monitors now supporting 75HZ, 120HZ, 144HZ, and 240HZ refresh rate, as with the gaming industry monitors with 100HZ refresh rate is considered to be minimum spec criteria for an excellent gaming experience.
  • Furthermore, modern computer monitors also support high response time that is the time taken for the individual pixels to change color. The year 2020 expected to drive monitors with both higher refresh rate and response time as manufacturers try to leverage and capitalize on the explosion in the popularity of the gaming industry.
  • Also, with the advent of new technologies such as USB Type C, the monitors are now able to streamline workstations and eliminate the need for costly and trouble-prone desktop docking stations as they offer less clutter and more reliability.
  • Additionally, with the recent outbreak of COVID-19 and announcement of lockdowns with employees opting for work for home, there's been a surge in demand and sale of computer peripherals, including monitors and laptops.

Key Market Trends

Gaming to Witness the Fastest Market Growth

  • With the advent of competitive gaming platforms, such as e-sports, which now is considered to be a billion-dollar industry, and gaining popularity of titles, including Overwatch, Counter-Strike, Fortnite, and PUBG, which can reach a refresh rate of as much as 240Hz to allow the screen to keep up with rapid movements of the players elevates both the demand and growth of the market.
  • Also, 2019 was the year for significant announcements of gaming subscription services from major vendors, including Apple Arcade and Google Stadia, which aim to provide a cross-platform gaming experience with cloud gaming. This instance would further leverage the global demand for gaming monitors.
  • Furthermore, the development of frame syncing technologies such as G-Sync, V-Sync, Freesync that help monitors to synchronize the frame of games with the monitor refresh rate for better stability and performance and help prevent issue associated with monitors such as screen tearing. For instance, Gamers often prefer to purchase monitors that are frame syncing enabled.
  • Additionally, with the growth of 4K monitors in the market and decline in cost for the same, along with the trend of gaming slowing the adoption of 4K resolution, fosters the growth of the market

Asia-Pacific to Witness the Fastest Market Growth

  • The Asia-Pacific region is expected to capture a significant market share, considering that most of the computer parts and hardware predominantly manufactured from countries within Southeast Asia, including China, Taiwan, Malaysia. These countries are well known for large-scale mass production and cheap labor for the assembly of parts.
  • Also, China is keen on developing its IT industry by aiming to become a hub for outsourcing, and the Chinese government has designated 20 cities, including China, Hangzhon, Dalian, Shenzhen, Wuxi, to be the home for major outsourcing companies.
  • For instance, the leading monitor vendor companies, such as Apple and Samsung, have their manufacturing units China that are responsible for manufacturing more than half of their products sold worldwide.
  • Furthermore, cities like Shenzhen are home major electronic markets, including Seg Electronics Market, Tong Tian Di, Long Sheng, and Huaqiang Electronics. Additionally, the region is home to many local vendors that produce computer monitors with low-grade panes ( Less Tha A) from AUO at cheaper prices through homegrown e-commerce sites, such as Ali Express, and ship worldwide.
  • As the recent global outbreak of COVID-19 originated from Wuhan, with China facing obligations for the same, the major US-based vendors are aiming to shift their manufacturing units to India, leveraging the US-India Strategic and Partnership Forum.

Competitive Landscape

The computer monitor market is fragmented. The demand for high refresh rate monitors in the gaming industry, the growing adoption of LCD, and 4K display provides lucrative opportunities in the computer market. Overall, the competitive rivalry among the existing competitors is high, with Dell Technologies Inc. dominating the market. Furthermore, acquisitions and collaboration of large companies are expected, which are focused on innovation.

  • January 2020 - Dell Technologies Inc. announced an update of its existing product line of PC monitors ahead to CES 2020, by launching two monitors with a particular focus on creativity and productivity. The Dell UltraSharp U4320Q features a 42.5-inch 4K monitor with USB C support that can deliver 90W of power. The Dell 86 C8621QT features an 85.6-inch touch screen display and 4K UHD resolution with USB-C connectivity.
  • January 2020 - Acer showcased CG552K a 55 inch, 4K OLED gaming monitor that supports NVIDIA G-sync, sports adaptive sync with 120Hz refresh rate. Additionally, the monitor is equipped with plenty of connectivity options, including USB-C, USB-A ports, pair of 10W speakers, and is said to have 98.5% DCI -P3 color gamut and 400 nits brightness.

Additional Benefits:

  • The market estimate (ME) sheet in Excel format
  • 3 months of analyst support

TABLE OF CONTENTS

1 INTRODUCTION

  • 1.1 Study Deliverables
  • 1.2 Study Assumptions
  • 1.3 Scope of the Study

2 RESEARCH METHODOLOGY

3 EXECUTIVE SUMMARY

4 MARKET DYNAMICS

  • 4.1 Market Overview
  • 4.2 Market Drivers
  • 4.3 Market Restraints
  • 4.4 Value Chain/Supply Chain Analysis
  • 4.5 Porter's Five Forces Analysis
    • 4.5.1 Threat of New Entrants
    • 4.5.2 Bargaining Power of Buyers/Consumers
    • 4.5.3 Bargaining Power of Suppliers
    • 4.5.4 Threat of Substitute Products
    • 4.5.5 Intensity of Competitive Rivalry
    • 4.5.6 Assessment of Impact of COVID-19 on the Industry

5 MARKET SEGMENTATION

  • 5.1 Resolution
    • 5.1.1 1366x768
    • 5.1.2 1920x1080
    • 5.1.3 1536x864
    • 5.1.4 1440x900
    • 5.1.5 1280x720
    • 5.1.6 Other Resolutions
  • 5.2 Application
    • 5.2.1 Consumer and Commercial
    • 5.2.2 Gaming
  • 5.3 Geography
    • 5.3.1 North America
      • 5.3.1.1 United States
      • 5.3.1.2 Canada
    • 5.3.2 Europe
      • 5.3.2.1 Germany
      • 5.3.2.2 United Kingdom
      • 5.3.2.3 France
      • 5.3.2.4 Rest of Europe
    • 5.3.3 Asia-Pacific
      • 5.3.3.1 India
      • 5.3.3.2 China
      • 5.3.3.3 Japan
      • 5.3.3.4 Rest of Asia-Pacific
    • 5.3.4 Latin America
      • 5.3.4.1 Brazil
      • 5.3.4.2 Argentina
      • 5.3.4.3 Mexico
      • 5.3.4.4 Rest of Latin America
    • 5.3.5 Middle-East and Africa
      • 5.3.5.1 United Arab Emirates
      • 5.3.5.2 Saudi Arabia
      • 5.3.5.3 Rest of Middle-East and Africa

6 COMPETITIVE LANDSCAPE

  • 6.1 Company Profiles
    • 6.1.1 Dell Technologies Inc.
    • 6.1.2 HP Inc.
    • 6.1.3 TPV Technology Limited
    • 6.1.4 Lenovo Group Limited
    • 6.1.5 Samsung Group
    • 6.1.6 Intelligent Imaging Innovations
    • 6.1.7 LG Electronics Inc.
    • 6.1.8 Apple Inc.
    • 6.1.9 Acer Inc.
    • 6.1.10 AsusTek Computer Inc.
    • 6.1.11 BenQ Corporation
    • 6.1.12 Hewlett-Packard Development Company LP
    • 6.1.13 ViewSonic Corporation Inc.

7 INVESTMENT ANALYSIS

8 MARKET OPPORTUNITIES AND FUTURE TRENDS